Where would we be without you shy guy? |
And this grand reshowing of my childhood begins! |
What the game did for platform games was revolutionary. Long past were the days of moving through each level mindlessly; now you had this thing called and "overworld." You moved your guy to where ever you wanted to go. If you look to the right, that means you could actually skip level 3 and 4. The catch is skipping certain levels can cut off access to particular points of interest i.e. the mushroom hut which could bestow a power up. Also new to the games were special mini games to help gain extra lives or new power ups and the idea of mini bosses inside the castles and a boss for each world that you could only get to by reaching the castle. Helping the king out at the castle gave you special gift from Princess Peach herself.
Speaking of power ups, you now had something new to Super Mario called an "inventory." With it, you could keep power ups that you receive as gifts and use them before entering a level. These power ups were also expanded from the simple mushroom and fire flower though at the cost of reason. You now had super leaf power ups that gave Mario a raccoon tail and matching ears on his hat; before you question why, also consider that this power up can help you temporarily fly.
Remember in the first Mario where his movements were not as crisp and he had this tendency to stumble a bit forward? Well now that has a real reason to be in the game; if you hold the B button and run, you'll start charging the power bar (seen at the bottom of the screen) and, once filled, can leap farther distances. With the super leaf, you can actually engage in momentary flight. The tanopki suit (or as I used to call it the teddy bear costume), as an added bonus, can make you an invincible stone statue temporarily to let certain enemies pass by. While these make absolutely no sense to anyone, I'm actually pleased that none is completely lost with the hammer power up which lets you dish out pain like a hammer brother. Not than anything was really meant to have any rationality in the Super Mario games but I digress.
These added elements added new elements to the two player gameplay: cooperation and competition. Both players fought for whoever could make it to the end of the world first and could even fight head to head over end level rewards a la the original Mario Bros (1983) style.
Nothing says "co-op" like beating the snot out of each other! |
The levels themselves were always a treat as well. No longer were you confined simple land, cave, or sea levels. Locations were now diverse plains with new and different enemies and difficult challenges along the way. One world is full of levels where everything except you is over sized requiring you to use the full height of your jumps to accomplish the same tasks. Some of my least favorite levels involve the camera moving to the left, forcing you to keep moving or get smashed in between objects and the left side of the screen. This was even worse with the introduction of the giant, man eating fish that incessantly tried to eat you.
Very cool level |
Not so much. |
Final Judgment: 9/10
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