I would reset after the Spider-Man level because that was the only reason I played. |
Then the Shigeru decided that he wanted a game with a bit more depth and focus. He teamed up with Takashi Tezuka and they recycled the plumber brothers and the idea of navigating pipes by making a side scrolling game where the two guys would traverse the treacherous world of the Mushroom Kingdom to save a princess from the clutches of a...dragon-turtle monstrosity. The long trek would be filled with goombas, turtles, turtles with harder shells, hammer throwing jerks, and over sized bullets with faces amongst others.
The worst of them all being called "Disappointment." |
Oh, and this brother could hook you up with an extra life. No charge. |
My only problem with this game was how Mario's movements always dictated that he take an extra step when running or jumping forward; he could never stop on a time. This did add some realism amongst all the madness as you don't naturally come to complete stop and made you have to time things like jumps very carefully especially if you need a running start to make a particularly long one.
This game would bring some of the most iconic characters in gaming history to wider fame. Mario, Luigi, Princess Peach, Bowser, Toad, all the enemies, the power-ups, and even the simple 8-bit music clips are easily recognizable. Why? Because this game had everything you wanted: running, jumping, jumping on bad guys' heads, practical power-up advantages, etc. Hell, the theme music has stuck around as a staple for the character and he's been rocking it for over 25 years. Try and stop him now!
No, really, go for it. They've make him bigger than most buildings now. |
Final Judgment: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~